How to write about your hobbies?
This is where the things get a little bit easier. And the fact that you can study in peace is thanks to the plan we have compiled for you. Just equip yourself with a peculiar hobby and you are ready to go. But there are some rules that must be strictly observed. As soon as you start playing games, the above rules will no longer be applied. It is just the algorithm of how our ancestors tried to survive in the mortal world. If a person is engaged in intellectual work, they experience some difficulties as they do not know how to express their thoughts. That is why they will never regret game development. In the process of training, you will learn how to think logically, create logical chains, which will simplify the way of the argument.
The more you play, the more your brain is getting about. The more you learn, the more you can analyze the world and the people you meet around. Learning isn’t a matter of how brilliant your knowledge is, it is just a matter of how much you can work on it. And the more you play, the more actively you are learning, the more you can develop your abilities. Playing is a great service to your brain. As a result, you will become a professional in a chosen area.
The most important thing to ask yourself is, why do you like the game. Therefore, it is important to think about the position of the designer in the symbol of your work. Are you comfortable with the image of a hero on your forehead? For some games, this question is actually quite clear: a person can choose the role of this character for themselves.
In many companies, there are people who can work even better than the maximum number of workers, and they are not just standing out from the competition. The reason for such a success is a deep commitment to the role, the desire to take part in the management of the company.
It should be noted in a essay on video games advantages and disadvantages that differences in the evaluation of video games are due to subjective complexity of the picture of the world in the field of aggression: some people can distinguish gaming behavior from real life, while others — no.
Adulthood usually increases this ability: a small child brings an emotional relationship that has arisen during role-playing into reality. The adult sportsman demonstratively shakes hands with his opponent after a tough fight. The further development of this skill is manifested as the ability typical for modern people — to kill each other in virtual space and to be friends in reality.
The more criteria for analysis a person has, the more aggressive his behavior may be while remaining within the framework of generally accepted moral norms. A respected member of society often differs from a criminal not by what he does, but by how. The complexity of the perception of the world allows people to choose ways to achieve the goal more flexible, reducing damage to the interests of individuals, society or the entire environment.
This characteristic is typical of all kinds of human activity, especially for creative thinking. Often people talk about the life of a famous scientist or artist with military terms: “revolution of the outlook,” “struggle of ideas.”
You may conclude in positive effects of video games essay that, if not to oppose the virtual reality to the real world and to consider them as parts of one life, then computer games become a simulator for learning how to control aggressiveness. When the player changes the game for some other activity, the skill remains and becomes quite useful.
Another attractive feature of video games is the use of a computer. The role and significance of operator’s work steadily grow: more and more people control something or anyone using a keyboard, mouse, and monitor. Although many parents oppose such entertainment, for their children, this is a good way to obtain valuable knowledge.
General review for essays about video games with the elements of violence
The relevance of “Do violent video games cause more aggression, bullying, and fighting?” argument essay is connected with the fact that the world is divided by the abyss which has become more rooted in recent years. Children say that computer games are lovely, great, cool, and so on. They always want to play. Parents can punish kids not getting to play or encourage them by allowing such pastime. Adults talk about Veldt syndrome. A generation obsessed with aggression grows in their homes.
The Veldt syndrome hides the problem of the generation gap. The computer became the most cherished childhood dream. And parents faced a question “What to do?” Not to pay much attention to it or to declare war on computer games? Since they “conquered” the world, humankind has divided into two camps: supporters and opponents of virtual reality. Each time, researchers from different countries find more and more arguments for and against games. But, probably, it will be most accurate to write in an argumentative essay on video games and violence that the scales are still in an equilibrium position.