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09/13/2020

What is a definition of this concept as a collectively formed collective. It means the agreement of the participants in a particular situation, the coordination of their activities in the common struggle for the attainment of their goals. The example of such struggle is the liberation of a part of the population from performing any harmful actions, including harmful acts, the right to act as a trustee and organizer of the common. The game is a social institution in which the video game is used as a means of reducing the actions of aggressive impulses.

What is a definition of this concept as a collectively formed collective. It means the agreement of the participants in a particular situation, the coordination of their activities in the common struggle for the attainment of their goals. The example of such struggle is the liberation of a part of the population from performing any harmful actions, including harmful acts, the right to act as a trustee and organizer of the common. The game is a social institution in which the video game is used as a means of reducing the actions of aggressive impulses.

It’s worth noting in the essay on computer games advantages and disadvantages that differences in the evaluation of video games are due to subjective complexity of the picture of the world in the field of aggression: some people can distinguish gaming behavior from real life, while others — no.

Adulthood usually increases this ability: a small child brings an emotional relationship that has arisen during role-playing into reality. The adult sportsman demonstratively shakes hands with his opponent after a tough fight. The further development of this skill is manifested as the ability typical for modern people — to kill each other in virtual space and to be friends in reality.

The more criteria for analysis a person has, the more aggressive his behavior may be while remaining within the framework of generally accepted moral norms. A respected member of society often differs from a criminal not by what he does, but by how. The complexity of the perception of the world allows people to choose ways to achieve the goal more flexible, reducing damage to the interests of individuals, society or the entire environment.

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This characteristic is typical of all kinds of human activity, especially for creative thinking. Often people talk about the life of a famous scientist or artist with military terms: “revolution of the outlook,” “struggle of ideas.”

You may conclude in positive effects of video games essay that, if not to oppose the virtual reality to the real world and to consider them as parts of one life, then computer games become a simulator for learning how to control aggressiveness. When the player changes the game for some other activity, the skill remains and becomes quite useful.

Another attractive feature of video games is the use of a computer. The role and significance of operator’s work steadily grow: more and more people control something or anyone using a keyboard, mouse, and monitor. Although many parents oppose such entertainment, for their children, this is a good way to obtain valuable knowledge.

General review for essays about video games with the elements of violence

The relevance of “Do violent video games cause more aggression, bullying, and fighting?” argument essay is connected with the fact that the world is divided by the abyss which has become more rooted in recent years. Children say that computer games are lovely, great, cool, and so on. They always want to play. Parents can punish kids not getting to play or encourage them by allowing such pastime. Adults talk about Veldt syndrome. A generation obsessed with aggression grows in their homes.

The Veldt syndrome hides the problem of the generation gap. The computer became the most cherished childhood dream. And parents faced a question “What to do?” Not to pay much attention to it or to declare war on computer games? Since they “conquered” the world, humankind has divided into two camps: supporters and opponents of virtual reality. Each time, researchers from different countries find more and more arguments for and against games. But, probably, it will be most accurate to write in an argumentative essay on video games and violence that the scales are still in an equilibrium position.

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According to forecasts, in the coming years, the market of video games will steadily expand. It is a business area with a turnover of about 10 billion dollars per year. More money is earned here than in the American film industry. However, experts are concerned that there are antisocial elements in many games: violence, sex, and profanity. Unfortunately, these games are especially popular among children and teenagers of 8-15 years old.

According to one study conducted in the US, almost 80% of video games, most beloved by young people, are brutal. Games have ceased to be just games. They have become a means of learning. Their producers teach children to enjoy shooting at the other person without thinking about what consequences such actions lead in real life.

Are there many brutal games on the computer market? The lively attention of gamers was attracted by the product “Grand Theft Auto 3” which may be considered as a negative example in an argumentative essay about violence in video games. Its primary goal is to increase the status in a criminal organization by participating in various crimes, for example, engagement in prostitution and to commit murders. Each action has its consequences. If you knock down a pedestrian on a stolen car, law enforcement officers will start chasing you. If you shoot one of them, you will be searched for by the FBI. Killing one of the employees of this organization, you will deal with the military.