What is why, in the US, a whole industry of film and television was created. The industry expanded from the numbers of the audience (8 million) to 15 million, and the number of television viewers has increased from 7 to 12 million.
And even though the number of people has decreased, the media’s devotion to the viewer and the task of informing them has not changes. Today, 16 million people are covered in television’s news and 24 million – in social media. There is not only the direct correlation between television and social media, but also many other ways that influence the perception of the media. You can mark some of them in your “American media and the influence of social media” essay. For example, the characteristic of many modern TV programs is a kind of mash-up of different genres, the so-called New Media. They are especially popular in the field of science and they are particularly widespread in the fields of science-related studies.
For example, many programmable digital devices are based on virtual reality rather than on scientific research. When the user enters the interface, all sorts of effects a person encounters can be mistaken for the sake of the game. Such influence provokes negative consequences in the real world. You can describe this problem in the essay on influence of media on society.
In the light of these tendencies, it is obvious that the discipline of science should be capable of recording, at least, an eye-catching visual and auditory signal. And, preferably, the subject should be a real object of observation, not a virtual one.
How to write a research paper on video games?
The interface of the modern world is similar to the classical game. The mouse sits in the center of the screen, the hand holding it in the hand is in the front of it, and the menus available on the main screen are simply expanded – just like in the game.
However, today, such screen is much more convenient. The thing is that, in addition to the logical structure (header, table of contents, introduction, conclusion), there are many types of graphics presented in the game. Each of them has its own characteristics which should be taken into account when writing essays on video games.
It is difficult to believe in the profession of the artist, but it is definitely necessary to indicate in essay on video games “My life experience and attitude for the creation of the most beautiful and realistic world on the Earth” which this work belongs. The domain of the game is unfairly called “The Orange County franchise” which does not give many opportunities to be creative. The thing is that most people do not know what exactly they will like about the plot of the story and, which role, in which the artist plays.
It is not worth arguing in “Why the video games are bad for us?” essay because the emotions created by the play are something that we can call emotions. But in reality, such feelings are entirely different, and instrumentality, the pathos of inspiration is completely different from the qualities and the level of consciousness of the individual. The presence of the emotionally loaded space between the surrogate and the real world can lead to the fact that the person acts in such way that he falls into the role of his neighbor in the reality.
Extreme example for the sexism in video games essay
Sometimes it is quite difficult to understand the difference between female and male characters, especially when they are engaged in common activity. Game characters in advertising may be dull, lack this feeling, and therefore, remain at the initial position. It is especially noticeable in the image of a man in the video game.
The following example is very typical for the topic. The man has the role of the ideal, dominant personality. Females are placed in the role of emotional, delicate, and vulnerable persons. They act as nurses, social workers, psychologists, and so on. Yet, with the decline in the birth rate, more men than women are employed in industry. Advertising campaigns should promote men’s interests over women’s interests.
When writing an essay on advertisements and games, it is especially important to distinguish the spheres of commerce that use a commercial element and the boundaries of marketing activity. The very word “marketing” should be understood as activity in the market of consumer goods, information services, hotels, food, drinks, etc. The sphere of communication with the outside world is thoroughly informed. The victim of such is the consumer. The sphere of the shadow is the space in which the victim is, in relation to others, as a part of the social, professional, journalistic activity, as a representative of the inner sphere.
The space in which the victim is connected with other social institutions, opinions, phenomena, etc. is the space in which he feels secure, believes in order the proven ability of the group to overcome difficulties, to stand over difficulties, to show courage, to prove the new way round, as well as to organize a related activity, such as advertising.